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Approximate size Age rating For ages 13 and up. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Seizure warnings Photosensitive seizure warning. This app can Microsoft. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Language supported English United States. Additional terms Terms of transaction. Seizure warnings Photosensitive seizure warning.
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Sign in to report this game to Microsoft. Report this game to Microsoft. Report this game to Microsoft Potential violation Offensive content Child exploitation Malware or virus Privacy concerns Misleading app Poor performance. How you found the violation and any other useful info. Submit Cancel. Open in new tab. Rather than taking some of the scenes and locations from an upcoming film - as so many lazy adaptations have done before - Gearbox is working on a totally original story, with plenty of intrigue and locations all over the world.
You want more details? Well Michael's got plenty of 'em. And it's good to see that stealth is playing a big part in the game too - peeking round corners, slipping past guards and using gadgets every step of the way is encouraged as is the gung-ho approach. But NightFire offers enough freedom to ensure you can complete missions either way. At least to a certain point. Take the stealth route, find the hidden passage, utilise a new gadget, run and gun straight through Players will have the freedom and opportunity to customise their paths in many different and unique ways throughout NightFire.
To maximise their score, they will need to find the best balance of all their Bond skills. This being an FPS the question inevitably arises about the graphics and visual feel of the game. While nearly every big game scheduled for the next two years is using the new Unreal technology, thereby guaranteeing seemingly endless permutations of amazing graphics, NightFire makes a bold move by using an all-new engine developed especially for this title.
The game will take full advantage of the latest hardware from the leading vendors". You can judge for yourself from the screenshots what the general look of it will be, but Michael adds that the levels themselves are going to be pretty impressive. That's the direction for NightFire. But really, it's not the size of the levels, but the depth and breadth of the gameplay you can experience, that really matters, right? The Austrian castle looms above you. You must make your way past the perimeter guards and penetrate the outer walls, then through a series of courtyards inside the keep to get into the living quarters.
Drake is hosting a formal party inside and guests and security are present throughout. Your main goal of the level is to infiltrate the castle, blend in with the party guests, retrieve a stolen data chip, rescue Zoe and escape.
You have to overpower the guards transporting the chip, assist Zoe, and then escape in the castle gondola. But your escape is cut short when If it plays like it sounds, we're in for a riot. Another visual element has been borrowed from that great stealth shooter Project IGI. The game is still in development, which allows us to play around with the cameras to find the right balance of both. It certainly sounds like Gearbox is leaving nothing out. But what about possibly the most important thing in a first-person shooter?
As far as I'm concerned, Half-Life still offers the best example of enemy Al in any game, especially the soldiers and the black ops. This is even truer in Opposing Force. Gearbox's expansion pack, where the intelligence of your human enemies reaches a peak in computer games. And, rest assured, this is an area that'll shine. In NightFire, you can just take for granted all of the Al behaviours you've seen in games such as Half-Life, but they'll be taken much further.
And don't be put off by the fact that it's also being developed for consoles. Following EA's successful approach to the Harry Potter games, each version of NightFire will be well suited to its platform. So, while the console releases will feature driving levels designed by the people who do the Need For Speed titles, Gearbox is concentrating on delivering a proper PC shooter they're not really involved in the console versions and adding the kind of multiplayer PC gamers want. NightFire has it all.
No One Lives Forever might have tried to do an with their use of gadgets, but NightFire will leave it well behind. With MI6's Q-lab providing all sorts of new toys, you'll never have a dull moment in the whole game. There will even be briefings from the Q boys about how each one works, though we doubt John Cleese will be available to clown around. Among the gadgets you'll get to play with are a multipurpose wrist watch, a pair of Q-Vision enhancement glasses X-ray, Light Amplification, Infra-red , a lighter concealed Q-camera, a PDA data-hacker, a cartridge fired pen dart and a car key that conceals a stun gun.
And, of course, you'll have a full arsenal of weapons too, including sniper rifles, full automatic assault rifles, high damage rocket and grenade launchers, specially disguised ambush weapons such as the Sentry Suitcase Turret and remote activated Q-bombs. If nothing else, it makes a refreshing change from all that "very realistic weapons" rubbish we get every other day.
It wouldn't be a proper PC shooter if it wasn't going to do the business online, and NightFire's multiplayer is being taken very seriously indeed. You'll find all the usual modes, such as Elimination, Capture the Briefcase and King of the Hill, plus fully customisable weapons and "an innovative system of modifiers and base modes for hundreds of different multiplayer experiences", whatever the hell that means.
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