Sourcemod auto update plugin


















Support Any support is welcome and much appreciated, especially if you frequently use any of my plugin s. McKay v1. Whole plugin is now containted inside a zip file for easier updating v1. Feel free to use it with exception of analytics, purely optional within the config v1. Thanks to Maxximou5 v1. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Do not sell my personal information.

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You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. McKay" ,. AutoExecConfig true , "plugin. LogMessage "HUD text is not supported on this mod. The persistant timer will not display. LogMessage "HUD text is supported on this mod. If IRC is more your thing, we're still there too! Jul 07, Hello everyone, as you can see SourceMod 1. Gamedata updates will still be supplied to the 1. The following changes listed below are what's new since the 1.

Once again, thank you to the following community members who have assisted the SourceMod development team since the 1. BlockSize and ArrayStack. ExportToString and KeyValues. The Stable Builds download page now points to 1. CS:GO code on launch had much of the same code as CS:S making it really easy to port the cstrike extension over to CS:GO and make plugins for one work for both for the most part but this has changed heavily over the years as they strip old code out.

What happened in the last update is they moved away from weaponids and removed item script files and merged everything into items. In doing so they removed functions SM used or are no longer used in the same way or inlined on windows.

When the extension was finally finished we considered it a temporary fix since it isn't very maintainable. So here is the approach currently being discussed.

The id's for the weapons that are currently in the enum will be mapped to itemdefs so internally we will use itemdefs but plugins will see it as the old id's.

Anything currently not in the weapon ids enum will use the itemdef index. This will require us to update the include with new itemdef indexes when they are added thus plugin recompiling if they want to use the new values. This change will break certain weapons as well, currently the extension does some assumptions for weapons that aren't default cz75a, usp-s, m4a1-s, revolver. Currently it passes the weaponid for the item that it replaces.

So those weapons will be added to the enum separately. I have final say if they are added or not. Apr 29, It's been quite a bit of time since our last news post, so not only do you get a development roundup, but some other related news spliced in as well! Metamod:Source stable branch 1. However, like SM about 1. There will be no more "final" releases of MM:S. As with SM, people looking to update their servers after a breaking game update would often grab the latest release rather than a snapshot build, not realizing that they might need something a bit more fresh.

In addition to now avoiding that confusion with MM:S, we've also revamped its builds download page , adding similar revision information and source links to what you see on the SM builds download page, and adding support for HTTPS to all downloads. SourceMod stable branch 1. We're continuing to provide many, many game compatibility updates as needed, including updated gamedata files. Additionally, multiple bugfixes have made their way in since this was tagged as the new stable branch a bit over a year ago.

On the note of bug fixes, after weighing the pros and cons, we've decided to switch to GitHub Issues moving forward for future bug reports and feature requests for SourceMod.



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