100 greatest retro games part 4


















While the first Uncharted established a character set of pilfering rapscallions, its settings, action and suspense were perhaps a tad too repetitive and archetypal. Uncharted 2: Among Thieves, altered this framework considerably in a superior tale of travel, bonanza and pathos. The jungles of South America were replaced by a deluge of beautiful locations, including a Turkish museum of antiquity, the streets of a war-ravaged city, and a mountainous region of Nepal, topped with deep pockets of gorgeously fluffy snow and shining ice.

The world around the protagonist was one that crumbled under his unfortunate presence as train cars were ripped apart by helicopter-fire, and as ancient shrines cracked and fell into destruction. Among Thieves moved with exceptional pace and thrill. It was also conceived as a much darker tale than the original title. Grand explosions may be a more obvious conduit for death, but it is these subtle instances of fatality that are able to create such an unsettling amount of pity.

During the era of mascot-based platformers, two very distinct schools of thought emerged. You were either in the Mario camp; a group of people who enjoyed fat, hairy men in dungarees, or you were in the Sonic camp; the kids who liked cool sneakers and chillidogs. Sonic 2 was a total evolution of the first game and nearly every component is perfectly pitched. The game provides a great sense of travelling at speed without losing control, most of which is down to smart level design that includes loops, ramps and springs that send Sonic hurtling through each stage.

It has an eye-catching cartoony design that really pops, coupled with incredible animation work. Super Mario 64 is the first game I remember just wasting massive amounts of time on.

What I mean is that I spent hours upon hours just exploring the bright and colourful castle grounds, perfecting jumping techniques, learning how to swim with unmatched speed, and trying to awkwardly wall-jump my way up to the top of the castle.

Super Mario 64 has a comparatively low number of levels when considering its predecessors, but each level was large and challenging, and required multiple playthroughs to complete. Burnout 3 takes the honour of being the highest racing game on our list, and for good reason. The game is the pinnacle of the series, taking the high-octane arcade action of its predecessors and dialling it up as high as it will go.

Developers Criterion focused on providing gratuitous crash sequences, understanding our basic human need to stop and stare at car pile ups on the motorway. In fact, crashing is one of the best strategic maneuvers you can make in Burnout 3. Winning a race can often be synonymous with causing the most traffic collisions and driving recklessly. However, Crash mode is one of the most inspired modes in a racing game. Here, players plough their vehicle straight into an intersection or moving traffic with the intention of causing as much mayhem and destruction as possible.

The total cost of your pile up will be calculated, with the player who causes the most damage being the winner. In this regard, no other racing game offers such a basic level of enjoyment as Burnout 3. Western settings have been popping up in games as far back as the Atari , but always in that cheesy, overdone B-movie style. Rockstar certainly brought the signature humour and larger-than-life characters of Grand Theft Auto to Red Dead Redemption, but in the process, they created something much more real.

A large part of this is the world itself. Open-world games have been offering increasingly large maps to play around in, but often these come at the expense of meaningful content to fill them. Being set in , in the decline of the Old West, is another way Red Dead Redemption sets itself apart from classic spaghetti Westerns while being a love letter to them at the same time.

Civilisation has reached the farthest frontiers, and the Federal government is making life difficult for those used to living on their own terms, rancher and bandit alike. The world has changed, and left no place for the classic Western Hero to hang his hat. John helps others, sure, but mostly because he needs something from them, and each only has a few chances to deliver on their promise before John puts a hole in their head. Marston is a former outlaw press ganged into service by government officials holding his wife and son hostage until he kills or captures his old gang.

While the Grand Theft Auto series have often tried to present worlds where there are no good guys on either side of the law, here it rings true.

The only innocent folks are those caught in the crossfire. There are so many reasons why Red Dead Redemption is one of the greatest games of all time, but the one that matters most is that it makes you care.

You feel sad when your faithful steed gets taken down by a savage cougar, followed by a frantic rage as you take your revenge before the big cat comes back for seconds. In the wake of Portal and the tidal wave of memes that game produced companion cubes, cakes, thinking with portals, the list goes on , a sequel was almost inevitable. But how do you follow up one of the most beloved puzzle games ever created?

Somehow, Valve found a way to make it work and, in many cases, managed to improve upon the original. For starters, the expanded voice cast is exemplary. Wheatley nervously guides the player through their first shaky steps, starting out as something of a bumbling imbecile through to his maniacal takeover of the Aperture Science facility, where he remains a bumbling imbecile, but a powerful one.

In terms of the story, there are so many memorable moments in this game. Not only that, but Portal 2 was still a great puzzle game at heart. The addition of the various gels, along with a co-op mode that had players solving puzzles in tandem; these were intelligent additions that prevented the game from becoming a run-of-the-mill sequel. This is a game about methodically eviscerating the gods of Olympus. God of War III is a game of truly epic proportions.

Every moment teeters upon the highest of stakes and grandest spectacle. You will fight goliaths and you will take down gods. You will even canoodle with Aphrodite. After all, how many of you have bought the next number in a favoured game? It would have made sense to show the evolution of the game with better graphics, gameplay and technology, although this was done at the other end of the book for some games. Their way does tend to cut down the choices somewhat.

This top is also in the first 60 pages with a paragraph and small picture each. There are time-outs covering interviews with various game designers although whoever thought brick red with black text on it as readable needs a serious re-think.

I know they started off in the arcades but their attraction got better when they were ported to home computers. The main chunk of the book looks at 13 games in detail. The others being mostly Nintendo and Playstation so I never really paid much attention to them before. However, this book has widened my knowledge on the subject quite considerably and I always like to hear about how creators do their jobs.

Even the creative teams were surprised at what came out of their collaborative efforts. If a potential follow-up book is ever considered, I would like to see something a bit more technical in terms of how these games were built in a bit more detail. ISBN: Category : Books , Games. Name required. In addition to the massive countdown of classic videogames, there are dozens of in-depth chapters on some of the biggest games featured inside, including gorgeous screens and artworks, and revealing interviews with the people who made them.

This is a must-have for any retro videogame fan. Get A Copy. Hardcover , pages. More Details Friend Reviews. To see what your friends thought of this book, please sign up.

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